NO BS Dispatch
NO BS Dispatch
Built for your server. Get the full features, requirements and installation details below.
- Purpose-built FiveM resource
- Community support on Discord
- Secure checkout through Tebex
Inside the resource
Everything you need to know before adding it to your server.
An original dispatch for police and EMS: a control-room tablet on a satellite map, a compact call card for patrol, unit groups, a shared plan you can draw on, alert tones with dispatcher voice lines and a panic button. Accepts the alert events of cd_dispatch, ps-dispatch and rcore_dispatch, so scripts that send them keep alerting.
Control room on a live map
Open the tablet and see the incident queue, the selected dispatch and every unit on a satellite map of San Andreas. Respond, set GPS, add notes, assign units, or close the call for everyone as a dispatcher.
- Queue with priority filter, "my calls" and search by code, location or plate
- Call detail with description, vehicle / plate, camera / weapon, responding units and an incident log
- Map pins for calls, markers with callsigns for units, zoom / pan / centre / whole island
- Dispatcher mode by grade or ACE: sees everything; patrols see their own calls while a dispatcher is on
- Unit roster with status, callsign, radio channel and group
Shared incident plan and groups
Everyone working a call shares one drawing layer on the map, and dispatchers can organise units into groups and send a whole group to a call.
- Draw in three colours, undo your own strokes, clear the plan for the call
- Create groups, add or release units, assign a group to the selected call
- Unit settings: callsign, status, dispatcher mode, mute my tones
Compact card for patrol
A small card with the current call and the same controls, placed where you want it and driven from the keyboard while you drive.
- Shows by itself when a unit goes on duty, and comes back after the tablet, the pause menu or a revive
/dispatchsmallor a key turns it on or off, and the choice is remembered- One press of F6 opens the tablet from the card
- Respond, previous / next, delete from your own queue with configurable keys
/dispatchmoveto drag, resize and save it- Card and tablet sizes from 60 % to 160 % per player, from sliders in UNIT SETTINGS or
/dispatchscale - Blips for calls (with optional radius); calls clear themselves after a set lifetime
Live emergency-services GPS
Every on-duty unit sees every other on-duty unit on the minimap and the pause map, moving live rather than jumping every few seconds.
- Police (stock Qbox
police,bcsoandsasp) in blue, ambulance in green, all configurable - Small icons for on foot, car, bike, helicopter, plane and boat, upright by default (or turned to the heading), labelled with callsign and name
- Every marker moves every frame: nearby units sit on their real position, units further away get a server update every 250 ms and are carried on along their speed in between
- Police and ambulance share the GPS; the tablet roster stays per department
- Works alongside qbx_police: its duty blips are replaced for dispatch units, so there are no duplicates
Keys, exports and radial
- Changeable key bindings for the call card, move / resize, panic and share location, unbound until each player sets them
- Client exports for the card, tablet, respond, next / previous call, size and panic
- Optional ox_lib radial entry for on-duty units: call card on / off, open tablet, respond, panic
Alerts, panic and phone
Alert tones per priority with dispatcher voice callouts, played only to the unit receiving the call; a panic button heard by everyone nearby; and an emergency app inside the player's phone.
- Priority 1 / 2 / 3 tones, voice lines for priority and panic; loudness-matched with a limiter
/panic: priority-1 call at the unit's position plus a distance-faded alarm for players nearby, with its own title, blip text and optional voice line per service (police and ambulance; the shipped ambulance panic has no voice line)- Automatic "Person down" calls for the ambulance service when a player goes down (qbx_medical out of the box), and qbx_ambulancejob's G and Emergency Button reach dispatch
- No false shots-fired calls: thrown balls, snowballs, extinguishers, stun guns, flares and your paintball / airsoft guns never count; no-alert zones and routing buckets for arenas
/911,/911ems,/311civilian reports;/replyanswers the caller;/dispatchpingshares a position- Emergency app for lb-phone and 17mov_Phone with text-message replies
- Presets and events for cd_dispatch / ps-dispatch / rcore_dispatch style scripts, so existing jobs that send those events keep alerting
- Reports sent from a player's game are checked on the server: never a panic call, priority 1 only from on-duty units, placed at the sender, short plain text and a per-player rate limit. Your server scripts keep full control
Requirements
OneSync. Runs with QBCore, Qbox (qbx_core), ESX or standalone (ACE), detected automatically. The shipped config uses stock Qbox's police jobs (police, bcso, sasp) and ambulance; add your own job names in config.lua. Optional: lb-phone or 17mov_Phone for the emergency app, ox_lib for the radial entry, no-bs-hud-v3 for the accent colour. No database. Replaces cd_dispatch, ps-dispatch or rcore_dispatch (it answers their events, so run only one dispatch).
What you can edit
config.lua (jobs, grades, groups, keys, lifetimes, sounds, panic, civilian commands, phone, call card, sizes, GPS colours and icons, radial entry), locales.lua and web/locales.js, shared/normalize.lua, shared/presets.lua and shared/filters.lua (payload mapping, preset alerts and alert filters), server/bridge.lua (identity), the phone adapters, client/compat.lua (compatibility exports), client/radial.lua (radial entry) and the accent link. The board, card and phone page under web/ are plain HTML, CSS and JavaScript.
£20 one-time purchase, delivered to the account linked at checkout through asset escrow. Core Lua is protected. Configuration, translations, integration bridges and supplied examples remain editable. Browser interface files such as HTML, CSS and JavaScript remain readable and are not encrypted.
Need a hand?
Talk to us about compatibility, setup or your next server build.





