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NO BS SCRIPTS / FIVEM RESOURCE

NO BS Garage

NO BS Garage

ESXQBCoreQbox

Built for your server. Get the full features, requirements and installation details below.

  • Purpose-built FiveM resource
  • Community support on Discord
  • Secure checkout through Tebex
£20.00
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Inside the resource

Everything you need to know before adding it to your server.

A garage, impound, insurance and fleet system with a full-screen interface and built-in road tax and insurance, for QBCore, Qbox and ESX.

What's new in 1.1.1

  • Security fix for gang fleets: the server now works out each gang fleet limit from its own config, and a fleet slot is only freed when the vehicle is really returned at the gang's garage.
  • Garages close together open the right garage: a helipad above or beside a car park no longer opens the wrong one. Automatic zones stay at their own height, overlapping zones are trimmed, and the server console warns about any overlap left in your config.

What's new in 1.1.0

  • Garage zones instead of floor markers: drive into a garage and a prompt on the right says Store vehicle; on foot it says Pull vehicle out. The key is a binding players can change.
  • Combination job garages: one garage, one blip per station where job members park their own cars and sign out job vehicles by rank. Nobody outside the job sees it.
  • Third-eye Store vehicle inside a garage zone, for your own vehicle or a job vehicle of your job.
  • Security fixes for 1.0.0 - updating is strongly recommended. Taking vehicles out, storing, keys, insurance claims and admin gives are now decided on the server.
  • Stock example set-up: every supplied garage, fleet, rental and impound that ships switched on sits at a stock GTA location with stock Qbox jobs, gangs and vehicles, so nothing in the config depends on another server's map or add-ons. The changelog in the download lists exactly what to add or change when you update.

Garages of every kind

Walk or drive into a garage zone and press E. Public, job and gang garages store and retrieve owned vehicles; job and gang fleets hand out pre-set vehicles; rental depots hire them out for a price.

  • Public garages with several spawn bays and a storing fee; job and gang garages locked to their group
  • Fleets with model, livery, colours, extras and a minimum grade per vehicle, plus a customiser before the vehicle appears
  • Rental garages that charge an inventory item you choose, such as black money or cash
  • A per-gang cap on fleet vehicles with paid recovery from the gang's society account
  • Combination job garages: personal parking and the job's vehicles in one place, locked to the job, vehicles above a player's rank shown as locked, optional on-duty rule and a cap per player

The vehicle page

Each vehicle shows its condition, fitted modifications, damage, paperwork and where it is, with the actions on the right.

  • Fuel, engine and body condition saved and restored
  • Transfer to another garage for a fee, or bring a vehicle here from wherever it is parked
  • Seized vehicles appear disabled with the reason a police script recorded
  • Search, Q / E tabs, ESC to close; the HUD accent colour is followed when no-bs-hud-v3 is running

Road tax and insurance, built in

Players tax and insure their vehicles from a tab in any garage. Prices are per day by vehicle category; terms are 1, 7 or 30 days with discounts.

  • Three insurance tiers that cover a share of a lost-vehicle claim, with a cover-wait period against buy-then-claim
  • Optional enforcement stops an untaxed or uninsured vehicle leaving the garage
  • Status exported for police scripts; the whole system can be switched off

Impound, insurance claims and seizure

  • Police and tow /impound with fine tiers and a time lock, plus a civilian depot fee and an optional restart "storm" impound
  • Land, air and sea impound lots with their own release points
  • Insurance claims recover a lost or destroyed vehicle for a fee scaled by the policy
  • One services screen with Impound, Insurance and Seized sections

Items, sales and admin

  • Fake plates from an item, installed and removed through ox_target
  • Vehicle sales with a contract item: buyer id, price, confirmation, money and ownership move server-side
  • Armoured vehicles per model, a drive-by toggle, an extras menu, house-garage exports and a 17mov Phone integration
  • ACE-gated admin commands, store-delivery console commands and six Discord webhooks

Requirements

ox_lib, oxmysql and ox_target, plus one of qb-core, qbx_core or es_extended (which must start first). Optional: ox_inventory for the contract and fake plate items and for rental garages, a supported key system (qbx_vehiclekeys, qb-vehiclekeys, wasabi_carlock, qs-vehiclekeys), a fuel resource, no-bs-hud-v3, no-bs-ui (Horizon-style garage prompt), no-bs-bossmenu (gang fleet recovery fees). The supplied garage, fleet, gang, rental and combination job garage entries are ready-made examples at stock GTA locations with stock jobs, gangs and vehicles - no custom map or add-on vehicles needed; keep, move or replace them.

What you can edit

Config.lua (fees, tax and insurance, every location table, zones and prompt, combination job garages, markers, blips, armoured models, webhook switches), locales/en.lua (the player texts added in 1.1.0), server/secrets.lua (webhook URLs), the framework bridges, the 17mov integration files and the whole html/ interface.

£20 one-time purchase, delivered to the account linked at checkout through asset escrow. Core Lua is protected. Configuration, translations, integration bridges and supplied examples remain editable. Browser interface files such as HTML, CSS and JavaScript remain readable and are not encrypted.

Need a hand?

Talk to us about compatibility, setup or your next server build.

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